How to load custom modules/prx's?
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PSP player
Messages: 38
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 How to load custom modules/prx's?
Hi, I need help in how to load custom modules/prx's... I'm trying to load a custom utility.prx, but i have no idea how to, (except for editing pspbtcnf, but I have no idea about how to edit it)
Any help would be appreicated, thanks!
P.S. I heard a loader could load it too, but I have no idea how to make that either. Thanks!
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| 29 Mar 2010, 13:23 |
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publicité
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PSP master
Messages: 984 Localisation: Perdu entre le monde réel et <math.h>
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 Re: How to load custom modules/prx's?
1°) put it in "ms0:/seplugins" 2°) create "vsh.txt" or "game.txt" 3°) add the line "ms0:/seplugins/utility.prx" 3°) activate in the recovery
_________________ " Le génie consiste à savoir transgresser les règles au moment opportun !!! " Citation de R. Teichmann
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| 29 Mar 2010, 15:06 |
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Dev
Messages: 1491
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 Re: How to load custom modules/prx's?
utility.prx of flash0 ?
_________________ Shut Up ! YesMaster

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| 29 Mar 2010, 15:27 |
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PSP player
Messages: 38
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 Re: How to load custom modules/prx's?
lepoete Yes, the utility.prx in flash0. I made a custom version of this. I want this to be loaded, so how do I do this?
theking_du_973 Thats for plugins I'm afraid, thanks for trying anyway.
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| 29 Mar 2010, 15:42 |
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Dev
Messages: 1491
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 Re: How to load custom modules/prx's?
Nop if not possible to load it in plugins, its a module library, not module app.
_________________ Shut Up ! YesMaster

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| 29 Mar 2010, 16:25 |
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PSP player
Messages: 38
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 Re: How to load custom modules/prx's?
No, you're misunderstanding me.... I dont want to load it in a plugin, I know you cant.
I want to load a custom module, (Specifically a custom utility.prx).
Any method would be fine at this point, I just know about editing pspbtcnf, and a loader can be made to do it, but not sure how to make that. If you know any others, I'd be glad to hear them
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| 29 Mar 2010, 16:39 |
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Dev
Messages: 1491
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 Re: How to load custom modules/prx's?
Replace the original.
_________________ Shut Up ! YesMaster

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| 29 Mar 2010, 19:14 |
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PSP player
Messages: 38
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 Re: How to load custom modules/prx's?
You sure that will work? I'll try telling you what I'm trying to test... A hybrid 5.50/6.XX utility.prx is what I have which wad made in order to make BBS work... Last time we used this for v1, I dont think it worked...
Are you sure it will work this way?
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| 29 Mar 2010, 19:18 |
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PSP newbie
Messages: 4
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 Re: How to load custom modules/prx's?
I can confirm replacing the utility.prx XLAAX´s talking in flash0 is unuseful. Anything chage, also, the game didn´t work.
I think:
1.The utility.prx maybe is broken (But the psp not block) 2.Something in the loading orden must be done to the functionality of the file.
Greetings!
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| 29 Mar 2010, 19:54 |
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PSP master
Messages: 984 Localisation: Perdu entre le monde réel et <math.h>
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 Re: How to load custom modules/prx's?
sorry, i didn't understand it's for the "utility.prx" of the flash0. if it's a custom "utility.prx", you can replace the original. but, what do you mind when you say "custom" ? for example, the "ultimate vsh menu" is a custom vsh menu but we can't delete the module "satelite.prx".
_________________ " Le génie consiste à savoir transgresser les règles au moment opportun !!! " Citation de R. Teichmann
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| 30 Mar 2010, 03:09 |
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English moderator
Messages: 358
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 Re: How to load custom modules/prx's?
it's a module that is rewritten, not a plugin, the vsh menu is actually a plugin loaded from flash, hence it can be patched with a plugin. a module can't be loaded as a plugin.
_________________
 Je ne parle pas français. Je suis Américain.
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| 30 Mar 2010, 03:36 |
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Staff IRC
Messages: 1698
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 Re: How to load custom modules/prx's?
I'd think the module you want to copy need the changes applied to the other PRXs to work, and therefore won't work with modules from the 5.50.
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| 30 Mar 2010, 17:32 |
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