
Re: Help for BBS patch - AntiCFW source code
lepoete a écrit:
You dont know, the PSP ISO Driver load the game on the Memory Stick but BBS dont lock the access of Memory Stick if dont load/save Game Data !!!
Was this even proved legit?, just because the game is UMD only, doesn't necessarily that's true (you got proof? prove me otherwise)
What I believe that its just simple CFW checks. How have I come to this conclusion? Well, the Birth by Sleep UMD does not start on the CFW (Yes this was confirmed true). However, the Tekken 6 UMD worked on a CFW. Both games required a 6.xx update, meaning its supposed to be played on a 6.xx kernel. How can a 6.xx updater requirement UMD not work on a CFW?
I dont doubt your right in anyway lepoete, its just the fact their could be a bunch of reasons as to why it doesn't work.
Whats hard to fathom is that an addui was disabled to get to the first loading screen. If what you say is true lepoete, then how come we were able to get to the first load screen and then get to a "load system.dat" screen??
These "CFW checks" are probably towards the kernel. psplink.prx is a kernel debugger, thus maybe why it bypasses some of the checks. It could be very well that the "check" are aimed at M33 core kernel patches, thus why failed to read both the ISO and UMD. This idea may be the cause, but I have no hard proof besides the first patch's ASM instructions.
The problem is that these "checks" could be located anywhere and that the first patch was based on low areas in the ram.
For the ASM and more details check this picture out. It might help you better understand.
http://i45.tinypic.com/21bvgcp.jpg