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 Help for BBS patch - AntiCFW source code 
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Message Help for BBS patch - AntiCFW source code
Hello

Most of you know that some devolepers from Italy, Spain and some other parts of the world are working on a patch for Kingdom Hearts: Birth by Sleep. They have a supposed solution, and they need the source code of the plugin "AntiCFW", devoleped by the Gen team. I don't know how can it help them, I only want to help them. If you know where or how to obtain it, please tell me.

Sorry if my English isn't very good, but I'm Spanish.


Dernière édition par javierbg le 17 Jan 2010, 01:14, édité 1 fois.

16 Jan 2010, 23:40
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Message Re: Help for BBS patch - AntiCFW source code
You dont know, the PSP ISO Driver load the game on the Memory Stick but BBS dont lock the access of Memory Stick if dont load/save Game Data !!!

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17 Jan 2010, 00:23
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Message Re: Help for BBS patch - AntiCFW source code
lepoete a écrit:
You dont know, the PSP ISO Driver load the game on the Memory Stick but BBS dont lock the access of Memory Stick if dont load/save Game Data !!!


Yes, I know that. I don't know why the devolepers need the source code of the plugin, I'm just helping them, maybe there's a part of the code that can help them.


17 Jan 2010, 00:34
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Message Re: Help for BBS patch - AntiCFW source code
For patch the Game you need to patch the MS Access function or patch the ISO Driver.

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17 Jan 2010, 01:42
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Message Re: Help for BBS patch - AntiCFW source code
Which ISO driver do we patch? Or do we just patch them all?


17 Jan 2010, 06:37
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Message Re: Help for BBS patch - AntiCFW source code
M33 Driver -> march33.prx
SonyNP9660 -> galaxy.prx
ISO Driver MainModule -> On vshctrl.prx

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17 Jan 2010, 20:12
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Message Re: Help for BBS patch - AntiCFW source code
lepoete a écrit:
M33 Driver -> march33.prx
SonyNP9660 -> galaxy.prx
ISO Driver MainModule -> On vshctrl.prx

Alright. Thanks. You're a big help.


17 Jan 2010, 21:50
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Message Re: Help for BBS patch - AntiCFW source code
well Hi can someone tell me how can i install this plugins to play the game finally and we need to take this files from 6.20 OFW or from our CFW??? please answer :D


18 Jan 2010, 00:33
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Message Re: Help for BBS patch - AntiCFW source code
Does this enable playing the game on CFW?


18 Jan 2010, 00:57
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Message Re: Help for BBS patch - AntiCFW source code
BlazeKid3 a écrit:
well Hi can someone tell me how can i install this plugins to play the game finally and we need to take this files from 6.20 OFW or from our CFW??? please answer :D

Please don't ask. Developers of the patch get mad when people do that.
Dainechross a écrit:
Does this enable playing the game on CFW?

Again, when there is a patch ready, a description and files will be made somewhere. so please wait patiently


18 Jan 2010, 01:05
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Message Re: Help for BBS patch - AntiCFW source code
Ahh, well, just curious.
I keep hearing mixed things about there being a patch, and not being a patch, and maybe being a patch.
This was really the first time I asked anything on the matter.
At the moment, I have Phantasy Star Portable 2, so I can wait. :P

Thanks for the work though, guys. Pretty sweet.


18 Jan 2010, 01:10
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Message Re: Help for BBS patch - AntiCFW source code
lepoete a écrit:
You dont know, the PSP ISO Driver load the game on the Memory Stick but BBS dont lock the access of Memory Stick if dont load/save Game Data !!!


Was this even proved legit?, just because the game is UMD only, doesn't necessarily that's true (you got proof? prove me otherwise)

What I believe that its just simple CFW checks. How have I come to this conclusion? Well, the Birth by Sleep UMD does not start on the CFW (Yes this was confirmed true). However, the Tekken 6 UMD worked on a CFW. Both games required a 6.xx update, meaning its supposed to be played on a 6.xx kernel. How can a 6.xx updater requirement UMD not work on a CFW?

I dont doubt your right in anyway lepoete, its just the fact their could be a bunch of reasons as to why it doesn't work.
Whats hard to fathom is that an addui was disabled to get to the first loading screen. If what you say is true lepoete, then how come we were able to get to the first load screen and then get to a "load system.dat" screen??

These "CFW checks" are probably towards the kernel. psplink.prx is a kernel debugger, thus maybe why it bypasses some of the checks. It could be very well that the "check" are aimed at M33 core kernel patches, thus why failed to read both the ISO and UMD. This idea may be the cause, but I have no hard proof besides the first patch's ASM instructions.

The problem is that these "checks" could be located anywhere and that the first patch was based on low areas in the ram.

For the ASM and more details check this picture out. It might help you better understand. http://i45.tinypic.com/21bvgcp.jpg


18 Jan 2010, 03:50
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