
Re: Help for BBS patch - AntiCFW source code
Saiki-spirt a écrit:
there's a new feature in the save PRX, if that was fixed, I'm sure the game would run.
I am copying this from elsewhere, where it was shown and discussed as a possible reason: (top is 6.20, bottom is 5.50)
Yes, this is why the 6.xx kernel is different from the 3.xx-5.xx kernel. However, this does not prove that the modules are the problem. I can agree that it can not load savedata or system.dat, but this does not conclude that its the kernel needed to save is the problem. Just because the game is UMD only doesn't verify that its a "MS block" or just because it doesn't save its a "6.20 module problem"
Think of it this way, if the Army of Two UMD requires a 6.xx update and can be played on a CFW and be saved, then why would you claim that it's a module problem??
Hard cold facts are needed to prove these ideas. I'm now more than ever positive that all it is CFW checks. We had a break through yesterday; we found a few functions that were being called to low areas in the ram and they look like the "checks" we've been looking for.